Tag: menu system
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Adding Player Selection to My Bevy Pong Game
The next evolution of my Pong! game introduces a player selection screen that replaces the previous settings screen. Players can now choose between human and computer opponents, with different AI difficulty levels for an enhanced gaming experience. Key Changes I made several core updates to implement this feature: Building the Player Selection System The most…
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Pong! update: Creating My Own Bevy Menu System
Unfortunately, I had less time to work on my Pong! clone this week, but I still managed to make some meaningful progress! The main achievement? Getting a proper menu system up and running in Bevy, plus fixing that annoying input lag that’s been bugging me. My Journey with creating a Bevy Menu System I focused…