Tag: controls
-
Pong Update: Customizable Controls, Pause Menu, and Code Structure
With the Christmas holiday providing extra time, I’ve been focusing on improving my Rust and Bevy-based Pong game. After upgrading the repository to Bevy 0.15, I implemented several major enhancements to improve the game’s functionality and codebase organization. Implementing Customizable Controls with Leafwing Input Manager One of the key improvements was implementing customizable controls using…